![]() Everything that happens onscreen is a result of the cause and effect relationship between the rules and tools as used by the player. Tools are the hands-on gameplay elements a player uses to manipulate those systems. Systems are sets of rules that determine how the city behaves. It’s a game built around what the developers call a “system simulation”. Establish a city on an empty plot of land, provide infrastructure and zoning, then sit back to watch it grow. ![]() The principle of SimCity is simple: build it and they will come. Unfortunately, time has been cruel to the original game’s accomplishments in that its own sequels have managed to improve upon it in nearly every way, rendering the original release obsolete. A short half an hour of play time is all that is needed in order to see the building blocks of a series that’s remained relevant thirty years later. Playing it in 2017, I don’t think it’s possible to appreciate SimCity for what it was when it came out. Beyond that, people who didn’t know a thing about computer games knew what SimCity was. ![]() Any game that makes it into schools and the lexicon of real-world urban planners has to be doing something right! City management gameplay captured the attention and imagination of a large portion of a computer savvy culture. When SimCity was released in 1989, it was clearly the beginning of something special.
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